
Character Design & Concept Art (Right) by Marie-France Curtis.
Umbra was a game developed for the Global Game Jam 2019. It was designed for use in VR with an Oculus Rift. Players must guide small monster Umbra back home by turning off all the lights so he may proceed through the level. On this project I was responsible for 3D modelling, level design, and user interface design.
Character Design & Concept Art (Right) by Marie-France Curtis.